People come to Streamwreck from Dixper for three reasons: they don’t want their audience registering with a third party and buying currency before they can join in, they don’t want 10%–30% taken out at payout, and they’d rather own the tool than rent a platform. If that’s you, this is built for exactly that.
| Feature | Streamwreck | Dixper |
|---|---|---|
| What it is | An engagement tool — effects your viewers set off | A monetization platform — viewers buy “Skills”, you keep a share |
| Streamer pays | $30 once | Nothing — free to use |
| Viewers need an account | No — Twitch channel points they already earned, or TikTok gifts | Yes — a Dixper account, plus currency to spend |
| Cut of what viewers spend | 0% — no money passes through us | 10%–30% (you keep 70%–90% by level) |
| Where the money goes | 100% stays with you, on your own platform | Split with Dixper at payout |
| Works with | Any game | Any PC game (Windows 10) |
| Runs | Locally — no account, no service to depend on | Through the Dixper platform |
| Streaming software | OBS, Streamlabs, any browser source | OBS, Streamlabs, XSplit |
| Platforms | Twitch, TikTok, Kick, YouTube | Twitch, YouTube |
Streamwreck is a program on your computer. It doesn’t route your community through a marketplace, it can’t change its revenue split next quarter, and it can’t be shut down out from under you. Buy it once for $30 and it keeps working — including every effect we add later, at no extra cost.
Plainly: Dixper costs a streamer nothing, and it can pay you. Viewers buy Skills, you keep 70%–90% depending on your level, and Dixper keeps the rest. If your goal is turning audience interaction into income, that is a real business model and Streamwreck does not offer it. Streamwreck takes 0% because no money passes through it at all — on Twitch your viewers spend channel points, which is engagement rather than revenue.
Dixper is also the more established product, with a large catalog, per-game and community-made collections, and a separate Challenges product built for competitive play. If what you want is a curated, monetized marketplace of interactions, that is what they have built and we have not.
Streamwreck is for the other case: you want the chaos, you would rather not ask your audience to register with a third party and buy currency before they can join in, and you would rather pay once than share a percentage forever.
Dixper’s pricing, revenue split and compatibility verified from the FAQ on dixper.gg on 2026-08-31, quoted in their own terms. Their model can change — check their site for the latest.